Doom FAQ/Walkthrough For the GameBoy Advance System Written by peach freak or peachfreak90@hotmail.com Copyright 2004-2005 Tim Brastow. All Rights Reserved. Version 3.00 ClassicDOOM.com edition updated 02/04/2006 For level maps and more about this game see http://classicdoom.com/doomhelp.htm Welcome! This FAQ is a Walkthrough for Doom. If you have any questions, comments, or if I make a mistake, email me at peachfreak90@hotmail.com. Once good questions are asked, I will make an Asked Questions section in this FAQ. Also, this FAQ is protected by copyright. You cannot sell this put this on your site without my permission, or any other violation of copyright law. You can, however, save this onto your computer onto something like My Documents for offline use if you lose internet a lot. You can also print it for LEGAL use. Table of Contents 1. Controls 2. Items 3. Enemies 4. Weapons 5. Options 6. Walkthrough 7. GBA Changes 8. Codes 9. Enemy List 10. Update History 11. Credits =========== 1. Controls =========== Up: Move Up Down: Back Up Left: Turn Left Right: Turn Right A: Fire Weapon B: Open Doors, Activate Switches, etc... L: Strafe Left R: Strafe Right Start: Pause Game Select: View Automap L + R held while pressing up: Switch weapon forwards L + R held while pressing down: Switch weapon backwards **************** Automap Controls **************** These are Automap exclusive controls: L: Turn Follow Mode On/Off (if it's on, you can move around in the Automap. If it's Off, you can scroll around the Automap) ======== 2. Items ======== Here is the ammo, and the weapons they are used for: Pistol/Chaingun: Clip: Gives out 20 bullets on skill 1, 10 on higher skill levels Box of Bullets: 100 bullets on skill 1, 50 on higher skills Shotgun: Shells: Gives out 8 shells on skill 1, 4 on higher skills Box of Shotgun Shells: Gives out 40 shells on skill 1, 20 on higher skills Rocket Launcher Rocket: Gives out 2 rockets on skill 1, 1 on higher skills Box of Rockets: Gives out 10 rockets on skill 1, 5 on higher skills Plasma Gun/BFG Cell Pack: Gives out 40 cells on skill 1, 20 on higher skills Energy Cell Pack: Gives out 200 cells on skill 1, 100 on higher skills ************** Official Items ************** Official Items are items that add towards your Item% score at the end of the level. Health Bonus: Adds 2% to your health. You can go over 100% health using these. Armor Bonus: Adds 2% to your armor. You can go over 100% armor using these. Computer Area Map: Whenever you pick up one of these, it will give you a full Automap. Areas you haven't been to are mapped in Red, but you can't see any object indicators on the Automap. Invincibility Sphere: Whenever you pick up one of these, you will become Invincible for a short amount of time, so enemies cannot hurt you. Your GameBoy Advance screen will also turn blue, and when it goes back to normal, you're no longer Invincible. Berserk Pack: Whenever you pick up one of these, your screen will go red for a few seconds. Picking up a Berserk also powers up your Fist, knocking out most enemies quickly. These powers up your Fist for up to the end of the level. If your health is below 100%, this will set your health to 100%. Soulsphere: These are blue spheres. When you pick one of these up, it will add 100% to your health. You can get up to 200% health maximum. ********** Main Items ********** Items that don't count toward your Item Score: Stimpack: Adds 10% health. You cannot go over 100% health using these. Medikit: Adds 25% health. You cannot go over 100% health using these. Radiation Suit: Whenever you pick up one of these, you will be able to cross toxic floors without getting hurt. Also, your screen will then become green, and the effect will wear off when the screen goes back to normal. Armor (green): If your armor is below 100%, this will set your armor to 100% when you pick these up. MegaArmor (Blue): Picking up one of these will set your armor to 200%. *********** Other Items *********** Keys: These appear as normal keycards, or as a little skull. Keys are in 3 colors: Red, Yellow, and Blue. They open up the locked doors in the levels, which are Red, Blue, or Yellow (ex: If a door has blue bars to the sides of it, it is a Blue Door). ========== 3. Enemies ========== Zombiemen: The first and weakest enemy you'll find. They attack you with their Pistol, and you can grab their Clips when they die. Any weapon will do on these. First found on 1: Hangar. Shotgun Guy: Like the Zombiemen, but these are darker, and tougher. They use their Shotguns for attacking, and they can be powerful at hard skill levels. Use any weapon on these. On hard skill levels, they'll be first found in 1: Hangar, and 3: Toxin Refinery on easier skill levels. Imps: These are small brown enemies. They fire fireballs at you, which can be dodged. Use at least a Pistol to take these down. First found in 1: Hangar. Demons: These are pink bull-like enemies on two legs. They bite you for attacking (so they'll have to get up close to attack), which can really hurt you on hard skill levels. Use a Chainsaw, or anything powerful than a Pistol to take these down. First found in 3: Toxin Refinery. Lost Souls: These are annoying little enemies on fire that fly. They charge at you for attacking, and they can get very annoying on hard skill levels. Use a Shotgun or better to take these down. First found on 9: Deimos Anomaly on easy skill levels, and 10: Containment Area on hard skill levels. Cacodemons: Like Lost Souls, these fly in the air, but these have one eye, and are big and red. They shoot fireballs at you, which can be easily dodged. First found in 9: Deimos Anomaly on hard skill levels, and 11: Refinery on easy skill levels. Use a Chainsaw, Shotgun, or anything more powerful to take these down. Baron of Hell: The most powerful enemy you'll find in the game. They throw green slime balls at you, which can be easily dodged. These are brown, and they are tall and walk on two legs. Use a Rocket Launcher or better to take these down. First found in 8: Phobos Anomaly. ========== 4. Weapons ========== Chainsaw: When you pick this up, it replaces your Fist (except if you picked up a Berserk Pack). First found in 2: Nuclear Plant. Use this on Demons and Cacodemons, as they won't be able to attack you when you attack them with this weapon. Fist: Yes, your fist. Don't use this, it's really weak. Only use this when you get a Berserk Pack, where it becomes really powerful, and it will be powerful enough to take down any enemy. You'll always have this weapon with you. Pistol: Like the Fist, you'll always have this weapon as well. Use it on Zombiemen, Shotgun Guys, and Imps. Tougher than a normal Fist, but still weak. Shotgun: You find this weapon early, and it's powerful. First found in 1: Hangar. Use this on any enemy except a Baron of Hell, as this can take down nearly any weak enemy in 1 hit. Chaingun: This uses Pistol bullets, but this is more powerful and fires multiple rounds at once. Use this on any enemy. First found in 2: Nuclear Plant. Rocket Launcher: Another powerful weapon you'll find early. Use this on any enemy, but watch out: If you fire it and the Rocket detonates in your face, you will be hurt as well. Can knock out any weak enemy in 1 hit. First found in 3: Toxin Refinery. Plasma Gun: Fires multiple rounds like the Chaingun, but this is more powerful. It fires out blue Cell projectiles, and use this on anything. First found in 9: Deimos Anomaly. BFG9000: The most powerful weapon in the game. It uses cells to fire, and it fires out 1 big energy ball, which is 40 cells. Use this on anything, as it can knock out ANY enemy in 1 hit. First found in 11: Refinery. ========== 5. Options ========== These options come up when you pause the game: New Game: Starts a new game. First you pick which episode you want to start at, and then which skill level. The higher the skill level, the more enemies appear and the more damage you'll take. Load Game: Loads a saved file in any of the 4 Save Slots. Options: When you select this, a list of options will pop up. Here they are: Set Controls: A is the default. You can choose six other configurations too for different controls. Sound Effects: Use this to turn the sound effects on and off. Music: Use this to turn the music on and off. Autorun: Turn this on so you will always run. Keep it on all the time. You'll need to use it to get past areas of this game. Brightness: Allows you to control how bright the game is between 6 different brightness levels. Dynamic Lightening: Choose if you want Dynamic Lightening or Static Lightening. These have an effect on the brightness of the game as well. Ok, back to the main Options: Quit Game: Only pops up during gameplay. Use this to return to the title screen. Credits: This appears only on the title screen. Select this if you want to see who made the game (and this will pop up when you beat the game too). ============== 6. Walkthrough ============== //////////////////////////////// Episode 1: Knee Deep in the Dead //////////////////////////////// --------- 1: Hangar --------- Your quest to save the two moon bases on Mars starts here. Once you start the level, kill the Zombieman across from you if you're playing on Ultra Violence. Now go through the opening to the left. In here, get the Armor at the top of the stairs and kill the Shotgun Guys if you're playing on skill 4, and then get their Shotguns. Now leave this room. Back in here, go through the opening to the left, and then follow this hallway to a door, and then open it and go through. In here, kill the Zombiemen across from you and knock out the Shotgun Guys if you're playing on skill 4. Now go through the opening at the other end of the room. Now follow these stairs to a zig zag hall. Kill the Zombiemen and Imps here and then go through the opening at the other end of the room. In here, there is a door in front of you. Before opening, open the hidden door on the wall to the right gray wall to the right and it will open like a door, so go through it. In here, follow this hallway outside and knock out the Shotgun Guys on skill 4. Grab the health and ammo while you're at it. Out here, get the MegaArmor and then leave this room. Back in this small hall, exit this room. Now, open the door to your right and go through it. In here, knock out the Imps and Zombiemen and head to the exit door. Before you open it, turn around and leave this room. Remember the platform with the Imps on it in here? It has lowered and revealed an opening, so go through. In here, get the Shotgun, the Shotgun Shells, and the Medikit, and then go back to the exit door. Open it and go through, collect the health, and then hit the exit switch. ---------------- 2: Nuclear Plant ---------------- Once you start the level, head right and you will see a door. Instead, turn left. See that brown part of the gray wall to your left? Open it like a door and then go through. In here, get the backpack and hit the switch, and then leave this secret room. Back out here, there are two doors across from you. Open the one to the left and go through, knocking out all the Zombiemen. In here, head up the stairs and you will see an opening to your left, so head into it. Out here, there will be a ton of Shotgun Guys on the Ultra Violence skill. Kill all of them and then grab the Soulsphere and Chaingun in this room, and then leave. Now, head up the stairs. At the top, kill the Zombiemen and then grab the Red Key to the right. Once you do that, head back down the stairs to the door, open it, and leave this room. Back in here, kill the rest of the Zombiemen, and then open the red door at the other end of the room, and then go through it. In here, kill the Zombiemen and head up the stairs across from you. At the top, follow this pathway into an opening, and then go through it. In here, grab the Medikits, and go straight. The floor you're on will lower. Down here, mow all the Zombiemen and Imps down with your new Chaingun, and then hit the switch at the other end of the room. Two openings will be revealed, but go through either one. In here, head right down the stairs. At the bottom, open the exit door and go through. In here, mow everyone down with the Chaingun, and then hit the exit switch at the other end of the room. ----------------- 3: Toxin Refinery ----------------- Once you start the level, open the door in front of you and go through it. In here, wipe out all the Shotgun Guys, Zombiemen, Imps and Demons with your weapons, and then follow the left hall to a door. Once you get to it, open it and go through it. In here, shoot the barrel in front of you and it should explode, killing any enemies near it. From here, head up the stairs to the right. Up here, head down the stairs to the left. Down here, turn left. Shoot the barrel and when it explodes, a ton of enemies near it will be killed. Now hit the switch, and this will open a wall where the first barrel was. Go to the new opening. Before going in it, clean the area in front of you with a Chaingun or Shotgun to get rid of all the Shotgun Guys in front of you. Now, head up the stairs and listen carefully. You should here the sound of an elevator being dropped. Wait for it to rise and also, use this ASCII map to help: A1 A2|------------------------------------| | | | |-----| |---| |-----------| | | | |-------| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |-------------------------| | | | |-----------| |------------------| | | | X | Say the X is you. A2 is one hidden lift and A1 is the other. Leave and reenter this room to lower the lifts, and then RUN to A2, killing any Imps, Shotgun Guys or Demons in your way. Once you get to A2, get on it and walk up to the wall and it will open, so go through. In here, follow this hall to a pillar, killing any Imps in your way. Once you get to the pillar, hit the switch and it will lower, so grab the Soulsphere. Now turn around and leave this room, and lowering the lift. A1, which is right across from you will be lowered again, so run to it and get on the lift. When it rises, walk up to the wall and it will open, so go through. In here, kill the Imps and then grab the Rocket Launcher and Box of Rockets. Once you do that, get in the slime river and go through the opening, following the hall to a switch. Once you get to a switch, hit it, get the backpack next to you, and then open the green door to your right. In here, follow this hall to a silver platform and it will lower so get on it. Now ride it to the top and open the door in front of you. In here, get the Armor in front of you and the floor you're on will lower. Down here, head up the stairs to your left. At the top, turn right and open the door to your right and go through. You'll be back at the level's starting point. In the center of the room, a new bridge has been created, so go across it. Walk up to the wall in front of you and it will open, so go through it. In here, head straight and another set of walls will open. If you're playing on Ultra Violence, bust out your new Rocket Launcher and clean the room of Zombiemen and Shotgun Guys. Now head straight and another set of walls will open. In here, follow this hallway to the exit door, and then open it and go through it. In here, lower the lift to your left, get on it, and ride it to the top. Up here, kill the Imp, get the Box of Rockets, and then turn around and drop back down to the floor below you. Down here, hit the exit switch. This switch will take you to the secret exit instead of the normal one ----------------- 24: Military Base ----------------- Doesn't look like a Military Base to me. Once you start the level, there will be a cage of Imps and barrels. Launch one Rocket into the cage and it should kill all of them. Now from where you started the level, follow the left hand wall to an opening. Once you get to the opening, kill the Zombiemen and Shotgun Guys in front of you, and then head down the stairs. Down here, kill all the Imps, Shotgun Guys and Demons, and then get the Yellow Key in the middle of the room. Once you grab it, turn around and head back up the stairs. Back up here, kill the rest of the Zombiemen and Shotgun Guys, and then go through the opening to your right. In here, head down the stairs. At the bottom, turn left and you will be facing a corner of this room. Walk up to it and the floor you're on will lower. Down here, get the Chaingun and health in the middle of the room, and then turn around and go back to the lift, and ride it back up to the room. Back in here, go through the opening to your left, and then head down the stairs. At the bottom, open the Yellow Door and go through. In here, one nice Rocket can take care of most of the enemies, and another gun can finish the rest off. From here, get the Red Key in the middle of the room. A wall will open in front of you, revealing some Shotgun Guys and Imps. A fresh rocket should take care of most of them, and a different weapon can knock out the rest. Get the Medikit and Stimpacks if you need them, and exit the room the way you entered. Back in here, open the Red Door at the other end of this room, and go through it. In here, take out most of the enemies with a simple rocket, and then take care of the rest. At the other end of the room is an opening, so go through it. In here, destroy the barrels and they will explode, revealing a switch, so hit it. Now, leave this room and you'll notice the pillar in the middle of the room has lowered, revealing the Blue Key and Demons. Kill all the Demons with a Chaingun, and then grab the Blue Key. From here, go through the opening to the left. Back in the level's starting point, go through the opening at the other end of the room. In here, open the Blue Door in front of you and go through it. In here, you will see a ton of Imps and Shotgun Guys across from you on Ultra Violence. One perfect rocket can get rid of all of them. Now drop down to the pit below you. Down here, follow this hall and you will see a platform with an Imp on it, but be quick because the floor you're on is toxic. Once you see a platform, get on it and hit the switch. Now turn around and a wall behind you will open, so go through it. If it closes, go back to the platform and it will open again. Now, in here, follow this hall to a lift, killing the Imps in your way. Once you get to the lift, lower it, get on it, and ride it to the top. Up here, open the door in front of you and go through. Now cross the bridge to your left and then hit the exit switch. ------------------ 4: Command Control ------------------ Once you start the level, open the hidden door on the wall to the left and they should open like a door, so go through. In here, get the Backpack, Box of Shotgun Shells, and then leave this room. Back in here, open the door to the left and go through it. In here, eliminate the Zombiemen and Imps. There are also 3 openings in here. Go through the one on the left and you'll be in a big room. In here, drop down to the pit in front of you. Down here, go left and you'll be in a small room. Kill the Shotgun Shells, get all the items, and hit the switch. The lift on your right will lower, so get on it and ride it to the top. Up here, get the Soulsphere, and drop down to the floor below you. Down here, go back through the opening to your left. In here, go through the opening to your right and head up the stairs. At the top, walk up to the door in front of you and they will open. In here, kill all the Imps and get the Blue Key. If the 4 doors on you close, use the switch to open them back up. Back in here, go through the opening in the west part of this room (use the Automap by pressing Select to help). In here, go through the opening to the left. In here, knock out the Shotgun Guys and open the Blue Door to the right, and then go through it. If you're playing on a high skill level, watch out. This hall is pretty dark so an Imp or Demon can come out and attack, so be on the lookout. Now, go all the way right until you stop at a wall, killing all the Imps and Demons you see. Now go through the opening to the right and follow the left hand wall to a big room. In here, kill the Imps and Demons, get the Yellow Key, and then go through the opening and up the stairs. At the top, hit the switch, and then open the Yellow Door next to you. In here, kill the Shotgun Guys and then use the stairs to cross the platform and get to the exit door. Once you get to it, open it and go through. In here, hit the exit switch. ------------- 5: Phobos Lab ------------- Once you start the level, cross the slime pit in front of you and go into the opening across from you. In here, the Shotgun Guys and Imps and then head all the way right until you stop at a wall. Now go through the opening to your left. In here, walk straight and a bridge in front of you will rise. To get to it, turn around and follow the right hand wall to a staircase. When you get to it, go up it. At the top, kill all the Zombiemen and get the Medikit. See that barrel? Destroy it and open the secret door it was in front of. In here, get the Shotgun and the Box of Shotgun Shells. Now turn around and go through the opening to the right. In here, cross this bridge to the opening and go through it. In here, kill the Shotgun Guys and Imps and follow this hall to the Yellow Key. Once you get to the Yellow Key, turn around and leave this room. Back out here, drop down into the pit below you. Down here, see that blood corpse in front of a wall? That is a hidden door, so open it and go through it. In this secret room, collect the MegaArmor, Rocket Launcher, and the Box of Rockets. Now go through the opening to the right, and walk forward. The wall will open in front of you, so go through it. Back in here, open the door to your right and go through. In here, kill all of the Zombiemen and Shotgun Guys across from you and to your left, and then follow the left hand wall to the Yellow Door. Once you get to it, open it and go through. In here, walk forward and drop down to the floor below you. Down here, kill all the Demons, Imps, and Shotgun Guys in front of you. Now, head right and follow this hall until you see a huge slime pool to your left. Cross it and hit the switch at the other side. Now, two pillars will lower revealing Imps and Zombiemen. Kill them all. Now, see that opening with the Medikit in it across from the slime pit? Go into it. Press B on the wall to open it. Get the hidden Radiation Suit and open the secret door to the left. Get the Chainsaw and then open the door in front of you, and you'll be outside. Get the Soulsphere and head back inside. Back in here, follow either hallway back to the lift, killing any Imps, Demons, or Shotgun Guys you see. Once you get back to the lift, lower it, get on it, and ride it to the top. Back up here, leave this room. Back in here, go through the opening across from you. In here, head up the stairs, killing any Shotgun Guys or Demons in front of you. At the top, go through the opening to the left. In here, kill the Imps and then head into the opening to your right. In here, kill the Shotgun Guys and in this room, find a switch. Hit it and the wall will open like a door, so go through. In here, follow this hallway until you get to the Blue Key, killing all of the Imps that you see. Once you get to the Blue Key, grab it. While you are in this room, kill all the Zombiemen and Imps, and then hit the switch. Now turn around and head down the stairs in front of you. Down here, open the Blue Door in front of you, and go through. In here is a very dark hallway. Follow either right or left hand wall to the exit door, killing any Shotgun Guys and be very careful. You can see where the Shotgun Guys are because they glow when they fire. Once you get to the exit door, open it and go through. In here, kill the Demons on high skill levels, and then hit the exit switch. --------------------- 6: Central Processing --------------------- Once you start the level, go through the opening in front of you. In here, go through the opening to your right. Now, kill all the enemies in front of you and get the Red Key at the other end of the room. Then turn around from where the Red Key was, and go all the way straight, killing any Shotgun Guys, Imps, or Zombiemen in your way. Once you get to two Red Doors, enter either one of them. Now, follow the hallway to an opening to your right/left (depending on which door you entered), killing any Shotgun Guys and Zombiemen in your way. Once you get to the opening, go through it. In here, kill the rest of the enemies and get the Blue Key. Now drop down to the slime pit below you. Down here, head right to the corner of the room and you will see a Radiation Suit. Grab it and then turn around. See that opening across from you? Go in it. In here, walk straight and the wall in front of you will lower, so get on it and ride it to the top. Up here, grab the Soulsphere and drop back down to the pit. Down here, go through the opening at the other end of the room, and collect the MegaArmor next to it. In here, follow this hall to a switch, collecting the Health and Armor Potions. Once you get to the switch, pick up the Box of Rockets and hit it and it will open like a door, so go through it, and you will be back at the level's starting point. Back here, open the door at the other end of the room, and go through it. In here, go through the opening to your right, killing any Imps in your way. Once you get to the opening, go through it. In here, remember that pillar to the right where the Imps are on. Now walk all the way straight to the Blue Door. Once you touch it, turn around and you'll find the pillar has lowered, revealing an Opening. Use a Rocket Launcher or Chaingun to wipe out all the Demons, Imps, and Shotgun Guys, and then go through the opening. In here, open the hidden door in front of you and go through. In here, collect the Rocket Launcher and Invisibility Sphere, and then open the Blue Door in this room. In here, grab the Yellow Key and head down the stairs to the right. Down here, walk straight and the door in front of you will open. Now turn around and open the Blue Door (it is the unusual looking green wall to the left), and in here, exit this secret room. Back out here, grab the Radiation Suit. Now, go to the other end of the room towards the opening in the slime pit. In the opening, follow this hall to a door, killing all the Imps in your way. Once you get to the door, grab all the goodies you want - health, ammo, and a backpack. Now if you're playing on Ultra Violence, bust out your Rocket Launcher, and open the door. Now, drop down to the floor below you. Down here, launch a few rockets at the large group of Shotgun Guys and they should be all gone. Now grab their Shotguns. See that pillar the Soulsphere is on? Lower it like a lift and get on it. On here, get the Soulsphere and ride it to the top. Now, open the wall in front of you and go through it. In here, kill all the Zombiemen, Shotgun Guys, and Imps in front of you and to your left because you're about to be slaughtered if you don't kill them. Now go through the opening to the right. In here, kill the Imps, get the Box of Shotgun Shells and Stimpack, and hit the switch. Now turn around and go into the room with the slime pits. In here, pump 3 rockets into the opening to the right and all the enemies should be gone. Now go through the new opening. In here, kill the Imps and Demons and head down either staircase. Down here, follow them to an opening because they lead to the same room. In here, go through the opening next to you, kill the Shotgun Guy and hit the switch. Now, walls will open, revealing Imps, Demons, and Shotgun Guys. Clean them up with all you have, and then get the leftover ammo and health once they're all one. From where the switch is, go into the new opening to the right. In here, open the exit door and go through. In here, grab the Medikits and hit the exit switch. ------------------- 7: Computer Station ------------------- Once you start the level, open the door in front of you and DO NOT GO THROUGH IT. Before stepping into this big room, wipe out all of the enemies in front of you - that includes Zombiemen, Shotgun Guys, and Imps. Once the room is clean of enemies, head straight and head up the stairs across from you. At the top, head left and head down the stairs. Down here, head straight and go into the opening to your right. In here, lower the lift to your left, get on it, and ride it to the top. Up here, follow this pathway to an opening. Once you get to the opening, go through it. In here, kill the Shotgun Guys, get the Medikits and Shotguns, and grab the Yellow Key. Now leave this room and drop back down to the floor below you. Down here, turn right. You will see a Yellow Door to the left of the stairs. Kill the Zombiemen and Shotgun Guys, and then open it and go through. In here, head straight and follow the right hand wall until you get to a staircase, killing the Imps and Shotgun Guys you see. Once you get to a curved staircase, head up it. At the top, blow up the barrel and all the Zombiemen should explode. Now walk straight and a pillar will lower. Kill the Shotgun Guys on it and then get on it. It will start rising, so turn left. See that slime pit in front of you? RUN into it. Down here, get on the platform and grab the Medikit. Now, go through the opening and get the Backpack, and the wall to your left will lower, so go through it. Back in here, head back up the stairs. Walk past the pillar and then go through the opening to your right and kill all the enemies. Now head straight and you will get to another door. Before opening it, turn around, kill the Imp to the left and grab the Medikit. Now turn back around and open the door. Wipe out all the Zombiemen, Shotgun Guys, and Imps in front of you. In here, walk up to the silver wall in the corner of the room and it will lower, so get on it and ride it to the top. Up here, follow this hallway to a Red Key, killing the Demons and Shotgun Guys in your way. Once you get to the Red Key, pick it up, get the Medikit, and go back to the lift. Back down here, get to the door and leave this room. Back in here, follow the left hand wall (do not go through any openings to your left) until you get to a Yellow Door, killing any Zombiemen, Shotgun Guys, or Imps in your way. Once you get to the Yellow Door, open it and go through. In here, head right until you see the Red Door to the left. Once you see it, open it and go through it. In here, kill the Imps, and get the Blue Key and Medikits in front of you. Now turn back around and leave this room. Back in here, head right back to the Yellow Door, and then open it and go through. Back in here, head right until you see the Blue Door to the left. Once you see it, open it and go through. In here, head up the stairs in front of you, killing the Zombiemen in front of you. At the top, go through the opening in front of you, and then follow this hall to a dark room, killing all the Imps, Zombiemen, and Shotgun Guys in your way. Once you get to the dark room, use a Chaingun or Rocket Launcher to kill all Imps, Zombiemen, and Shotgun Guys in this room. Once the enemies are dead, hit the switch in this room. Now, turn around and follow this hall back to the opening. Back in here, turn right. Kill all the Zombiemen, Shotgun Guys, and Imps in front of you, and then go into the new opening in this room. In here, kill the rest of the enemies, and then open the exit door to your left and go through it. In here, get the Medikit, kill the Imps, and hit the exit switch. ----------------- 8: Phobos Anomaly ----------------- Congratulations, you've made it to the final level of episode 1! Anyway, when you start the level, hit the switch in front of you, and the wall in front of you will lower. Now, drop down to the floor below you. Down here, kill the Zombiemen and Shotgun Guys in front of you, and go through the opening to your left. In here, open the door across from you, and go through. In here, go all the way straight to the other end of this room. Over here, hit the switch in front of you, and the wall will lower like a lift. So get on it, and ride it to the top. Up here, walk straight, and the doors in front of you will open, revealing 2 Barons of Hell. Kill them both. Here are some tips: 1. If you have enough Rocket Launcher ammo, use the Rocket Launcher. A few Rockets will take down both of them. 2. Use L and R to strafe and dodge their slimeballs. 3. If you don't have any Rocket Launcher ammo, use the Shotgun or the Chaingun to take them down, just make sure you have enough ammo. Once you kill both Barons of Hell, the walls around you will lower, so once they're finished lowering, drop down to the floor below you. Down here, open the door to the north, and go through. In here, hit the switch to the left, and stairs to the left will raise. Head up them. At the top, kill the Zombiemen, and step on the exit teleporter. Congratulations, you've finished Episode 1! ///////////////////////////// Episode 2: The Shores of Hell ///////////////////////////// ----------------- 9: Deimos Anomaly ----------------- Once you start the level, head straight and go through the opening to your right. In here, kill all the Zombiemen in front of you. Once they're all dead, grab all of their Clips and go through the evil red cross. Don't stay their too long or it'll hurt you. Once you get past that, turn right and kill all of the Zombiemen in front of you. Once they're all dead, get their Clips, grab the Medikit, and get the Blue Key. Once you have the Blue Key, turn back around and back to the level's starting point. Once you get back there, go through the teleporter. In here, kill all the Zombiemen, Shotgun Guys, and Imps in front of you. Now, follow this wide hallway to a lava pit, killing any more enemies you see. Once you get to the lava pit, kill the Zombiemen, Shotgun Guys, and Imps in front of you. Now, cross the lava pit and you'll see a switch to your right. Hit it and turn around. A little pedestal will rise and there is a switch on each side of it. Hit the switch on both sides, and then head right back to the teleporter you used to get into this room. Back in here, head left past the red cross and go where the Blue Key was. There is now a teleporter here, so step into it. In here, kill all the Shotgun Guys, Demons, and your first Cacodemon in here. Once all the enemies are dead, get the Plasma Gun in the corner of the room, and get the Energy Cell near it. Now go to where the teleporter is and step through it. Back in here, go past the red cross and into the teleporter. Back in here, get to the lava pit and cross it. Next to the teleporter is an opening. Go through it and grab the Red Key and Medikit, and then step through the teleporter. In here, go straight and then go through the small opening to your left. In here, hit the switch on the left and a door will open, revealing a teleporter. In here, go straight to the teleporter at the other end of the room, collecting all the Health and Armor bonuses. Once you get to the teleporter, go in it. Back in here, hit the other switch and turn around. The platform behind you will lower, so kill all the Shotgun Guys, Imps, and Demons. Now go straight to the Red Door, and open it and go through. In here, kill the Shotgun Guys, get the Automap and MegaArmor, and then leave this room. Back in here, get the Medikits and get to the Blue Door across from you. Open it and go through it. In here, step through the teleporter. In here, kill the Imps and Demons and look for a switch in this room. Hit it and turn right. It is creating a staircase to another switch blocked by a Cacodemon/Lost Soul. Kill either enemy that is there (depending on your skill level) and hit the switch. Now turn around and you'll see a wall being lowered, revealing a teleporter. Step through it. In here, walk forward and the wall in front of you will lower, revealing a Cacodemon on hard skill levels. Kill it, and then open the exit door and go through it. In here, kill the Imp, and then hit the exit switch. -------------------- 10: Containment Area -------------------- Once you start the level, kill the Imp in front of you and head straight until you stop at the crates. Now head left, past the door and grab the Berserk. Once you do that, turn right and go through the opening across from you, killing any Imps you see. In here, get to the door at the other end of the room, killing any Imps that come out to get you from the corners of the room. Once you get to a door, hit the switch to the left of it to open it, and then go through it. In here, walk straight and stairs will be raised to the floor above you, so head up them. At the top, go through the opening to the left. In here, head straight and you will stop at a wall. See that triangle in lights in the corner of the room? Step into it and turn left. A wall will lower revealing a Soulsphere, so grab it before the wall rises but you can try it again. Once you grab that, pick up the Blue Key to the left. From here, head straight and go through the opening to your right. In here, head down the stairs. At the bottom, enter the Blue Door to the right. In here, open the Blue Door to your right and go through it. In here, kill the Demons in front of you, get the Red Key, and leave this room. Back in here, go through the other Blue Door again and head back up the stairs. At the top, turn left and cross the slime pit again. From here, head right until you get to a 4-way intersection of openings with a pillar in the middle. Go through the opening to the left and follow this hallway to another opening. In here, kill the Imps and Demons and go through the next opening across from you. Collect the Medikits and MegaAmor if you need them. In here, turn right and go through the opening to your right. In here, kill the Imps and then hit the switch in this room. A pillar to your left will lower revealing a Plasma Gun, so grab it for extra ammo. Now get the Energy Cell Pack next to it and leave this room. Back out here, head left towards the Red Door, and then open it and go through it. In here, kill the Imps and turn right to follow this hallway to a switch. Once you get to the switch, hit it and a platform will raise across the slime pit in front of you, so cross it to the exit door. Once you get to it, open it and go through it. In here, hit the exit switch. ------------ 11: Refinery ------------ Once you start the level, kill the Imps in front of you and then head straight. Ignore the Cacodemons in the cages, and get to the other side of the cages. On here, there are two openings. Enter the one on the left and follow this hallway until you stop at a wall, killing any Imps or Zombiemen in your way. Once you stop at a wall, there should be an opening next to your left, and a wall with a face icon to your right. Press Circle on the icon and it will open, so go through it. In here, get the Backpack and the *gasp* BFG9000! Wow, this is way earlier than you can find it in the PC version. Anyway, leave this room and go into the opening in front of you. In here, see those red walls to the left? Press B on them until you get a hidden door open, and then go through it. In here, kill the Shotgun Guys and Imps and then head through the next two openings to your right. In here, head down the hall to your right until you see a door to your left. Once you see the door, open it and go through it. In here, kill the Demons and Lost Souls and then get the Blue Key, and then leave this room. Back in this hall, head back right and go back through the same two openings. Back in here, you will see parts of a wall in between two poles. That is a hidden door, so open it and go through it. Back in this hall, follow it until you see a Blue Door. Once you see it, open it and go through it. In here, go through the opening to your right. In here, follow this hallway to another big room, killing any Zombiemen and Shotgun Guys in this hall. Once you get to a big room, enter the opening to your left. This is a pretty dark hall with plenty of pillars, so you can get lost easily. Now, follow the right hand wall until you see an opening to your right which is the best way to get out of here, killing any Imps or Lost Souls. Once you get to the opening, go through it. In here, get in the slime pit and head right to the opening. Before going in it, turn right and you should see a wall with an opening to the right. Get in it and get the Radiation Suit. Now go back to the opening and go through it, following it to another big room. In here, grab the Soulsphere. Now go back to the middle of the slime pit and go through the opening across from the opening that leads to the dark pillar room. In here, turn left and follow this hall to another big room, killing the Cacodemon on hard skill levels. In here, kill the Demons, open the exit door and go through it. In here, hit the exit switch. -------------- 12: Deimos Lab -------------- Once you start the level, you will see a flashing wall to your right. Open it like a door and go through it. In here, get the health and ammo in the back of this room to the left, and then leave it. Back in here, go through the teleporter to your right. In here, ignore the Imps across from you and go through the opening to your left. In here, head all the way straight until you stop at a wall, killing any Imps you see and get in your way. Once you stop at a wall, turn right and follow this hallway to a door, skipping the opening you see and killing the Imps. Once you see the door, open it and go through it. In here, kill the Demon/Baron of Hell, and then hit the switch on the left to lower the lift next to you. Now get on it and ride it to the top. Up here, grab the Blue Key. Now turn back around and drop back down to the floor below you. Down here, leave this room. Back in this hall, head straight and go through the opening in front of you. In here, head straight, open the Blue Door across from you, and go through it. In here, follow this hallway until you get to the Yellow Door. While you're in front of it, turn left. You will see a door on a building. Behind that building is another door. Get to it, open it, and go through. In here, get the Yellow Key. A wall to your right will open, so kill the Shotgun Guys and Demons in it. Now, hit the switch to open up the door to leave this building. Back in here, open the Yellow Door to your left and go through it. In here, follow the left hand wall to an opening. Once you get to an opening, skip it. To the right of it is a little pit if you can see it. Fall down it. Down here, press Circle on all the walls until a hidden door opens, and then go through it. In here, grab the Plasma Gun and head in the teleporter to your left. In here, kill the Demon in front of you and go through the opening. In here, go through the teleporter across from you. In here, turn right and kill the Demon, and then head straight and fall in the lava pit. Down here, go through the opening to your left. In here, hit the switch to your right and step into the teleporter. Back in here, step in the same teleporter again. In here, head right and you will see that a bridge has raised in the lava pit. Cross it to the exit door. Right when you touch the exit door, turn around and you will see another bridge rising to the Soulsphere. Cross it, grab it, and then head back to the exit door. Open it and go through. In here, kill the Imps and hit the exit switch. ------------------ 13: Command Center ------------------ Once you start the level, open the door in front of you and go through. In here, kill the Shotgun Guys in front of you. Now follow the right hand wall to a staircase. Once you get to a staircase, head up it. At the top, go through the opening in front of you. In here, kill the Imps and Lost Souls in front of you, and then head to the door at the other end of the room. Once you get to it, open it and go through it. In here, open the door to your right and go through it. In here, turn left and kill the Lost Souls. Now you will see a switch to your right and left, which are both doors. Open the one on the left wall and go through it. In here, follow this hallway to a curved staircase. Once you get to it, head up it. At the top, follow the hallway to another switch which is a door, and then open it and go through it. In here turn left and you will see a HUGE group of Zombiemen. Use your BFG, Rocket Launcher, or Chaingun to make short work of them. Now get all of their clips and get the Box of Shotgun Shells behind them. Once you do that, turn around and follow this hall to a door. Once you get to it, open it and go through it. In here, open the door to your left and go through it. In here, kill the Lost Souls and Shotgun Guys, and then enter the door at the other end of the room (which is a switch). In here, kill the Imps and then head right. Go through the opening. In here, go through either opening to your right or left, and then follow it until you see the exit door, killing any Cacodemons in your way. Once you get to the exit door, open it and go through it. In here, hit the exit switch. ----------------------- 14: Halls of the Damned ----------------------- Once you start the level, go through the opening in front of you. In here, kill the Imp, grab the Rocket Launcher, and enter the door in this room. In here, kill the Demon and hit the switch in front of you, and then leave this room. Back out here, go back through the opening. In here, go through the new opening to your right. In here, head right and get past the slime pit and you'll be on a different platform. On here, hit the switch at the other end of the room and a floor will rise to your right, so use it to get to the Berserk. Once you grab it, turn around and you'll see the slime pit has replaced the platform, but there is a new opening to your left, so go through it. In here, follow this hallway to a switch, getting the Medikits you see. Once you get to the switch, hit it. Now turn back around and leave this room. Back out here, head left and go through the new opening to your left. In here, there is a Blue Door and another door. Open the door to the right and go through it. In here, kill the Zombiemen and Shotgun Guys, and then follow the left hand wall until you get to the Blue Key, killing any other enemies in your way. Once you get to the Blue Key, grab it. Now turn around. From here, head right and you will get to two openings, and go through the one to the left. In here, follow this hallway until you stop at an opening (skip the one you see on the left). Once you stop at an opening, go through it. In this cool dark blue-ish room, you would see a flashing light in the back. Get to it, and from there, head left into the opening and you will get to a door. In front of the door is some ammo, so grab it, open the door in front of you, and go through it. In here, head down the hallway to the right. Once you come out of it, turn left and you will see an opening to your left. In here, grab the Red Key. Now, turn back around and get back to the door we used to get to this room, killing any Imps or Shotgun Guys you see. Once you get back to the door, open it and go through it. Back in here, go through either opening and then head straight until you get to two openings that are about the same size, killing any Demons you see. Once you get to either opening, head through them and you should be out in the bright hall again. Back out here, head left and there will be three doors on the left wall. Ignore the first one and enter the second one. In here, kill the Zombiemen, Imps, and Shotgun Guys in front of you and head straight. You will see a door to your right, so open it and go through it. In here, go through the opening to your left. In here, open the door to your right, and go through it. In here, grab the Medikit, Backpack, Armor, and Yellow Key. Before the Lost Souls and Cacodemons attack, turn back around and leave this room. Back in here, open the same door to your right and go through. Back in here, open the door next to go and go through it. In here, turn right and follow the left hand wall until you stop at a door, killing any Demons or Barons of Hell in your way. Once you stop at a door, open it and go through it. In here, open the Blue Door to your right. In here, open the Red Door in front of you. In here, open the Yellow Door in front of you. In here, hit the exit switch. ----------------- 15: Spawning Vats ----------------- When you start the level, open the door in front of you, and go through. In here, turn right, and follow the left hand wall to a door. Once you get to a door, open it, and go through. In here, turn left, and follow the right hand wall to a lift. When you get to the lift, lower it, get on it, and ride it to the top. Up here, go through the opening in front of you, and follow this hall to a Yellow Key. When you get to the Yellow Key, pick it up, and drop down to the floor below you. Down here, go through the opening across from you, killing any Imps in your way. In here, turn left, and follow the right hand wall to a Yellow Door, killing any Imps in your way. When you get to the Yellow Door, open it, and go through. In here, kill all the Imps in front of you, and get to the other end of the room. Now, turn right, open the door in front of you, and go through. In here, kill the Imps in front of you. Now, go through the opening at the other end of this room. In here, follow this hall to a switch. When you get to the switch, hit it. Now, turn around, and leave this small room. Back in here, get the Red Key in the middle of this room, and leave this room. Back in here, go all the way left to the door across from you. When you get to the door, open it, and leave this room. Back out here, turn left, and follow the left hand wall to a Red Door. When you get to a Red Door, open it, and go through. In here, kill the Imps in front of you, and open the Red Door to your right. In here, hit the switch to your right, and a new switch will appear. Hit that switch. Now, leave this small room. Back out here, cross the pathway in front of you to get to the exit door. When you get to the exit door, open it, and go through. In here, hit the exit switch. ------------------ 16: Tower of Babel ------------------ Congratulations, you've made it to the final level of Episode 2! When you start the level, pick up the MegaArmor and Soulsphere in front of you, and drop down to the floor below you. Down here, turn right, and go through the opening to your left. In here, open the door in front of you, and go through. In here, hit the switch at the other end of this room. Now, turn left, and follow the right hand wall to a switch. When you get to the switch, hit it, killing any Imps, Demons, or Cacodemons in your way. Now, turn around, and go straight, then get in front of the opening in front of you. Then turn left, and go through the opening in front of you. In here, hit the switch, and turn around. Now, go all the way right until you bump into a wall. Then, turn left, and go through the opening in front of you. In here, hit the exit switch. Congratulations, you beat Episode 2! ////////////////// Episode 3: Inferno ////////////////// --------------- 17: Hell's Keep --------------- Once you start the level, kill the Imp in front of you, open the door across from you, and then go through it. In here, kill the Cacodemon in front of you. Now open the door to your left and go through it. In here, open the door to your left and go through it. In here, kill the Imps to your left and right and head straight. You will get to a Box of Shotgun Shells, so pick it up and head up the stairs to your right. At the top, go through the opening to your right. In here, hit the switch and go back through the opening. In here, head right and now you can grab the Red Key. From here, turn back around, go back through the opening to your left, and drop down to the floor below you. Down here, head left and leave this room. Now open the door in front of you, and go through it. In here, head down the stairs to the right. Down here, there is a Red Door in front of you. Before entering it, turn right and you will see barrels. Destroy them because you'll be teleporting right where they are and you don't want to kill yourself. Now, go back, open the Red Door and go through it. In here, walk forward and a pillar will lower, revealing a teleporter so step into it. You will be teleported right where the barrels were. From here, head left and follow this hallway to the Blue Key. When you get to it, grab it and drop back down to the floor below you. Down here, head straight and go through the opening to your left. In here, head up the stairs. At the top, head left and then turn right and you will get to the Blue Door. Now open it and go through it. In here, kill the Imps in front of you, and then get the Yellow Key at the other end of the room. Now, turn around and you will see some doors open, revealing Imps and Cacodemons. Kill all of them and go through the opening to the right of the Blue Door, in here, hit the switch in front of you and it will open a door to the left, so go through it. Back in the level's starting point, open the Yellow Door at the other end of the room. Before entering it, get the Plasma Gun and Energy Cell Pack to your right. Now enter the Yellow Door. In here, hit the exit switch. --------------- 18: Pandemonium --------------- Once you start the level, kill the Demon, and then head up the stairs in front of you. At the top, kill the Imps and then head up the stairs to the left. At the top, head right and follow this pathway until you get to a lava pit. Once you get to a lava pit, drop down it. Down here, go through the opening in front of you. In here, get the Blue Key to your left, and then head down the stairs to the left. At the bottom, grab the Invincibility Sphere, and then head back up the stairs into the lava pit. Back in here, follow the right hand wall to a BFG, and then grab it. Now follow this wall to a Medikit, and then to a second Soulsphere. Now, quickly get out of the lava pit because it does 20% damage to your health. Once you get out of the lava pit, drop down to the floor below you. Down here, go through the opening to your right. In here, head up the stairs to your left. At the top, kill the Imps and Demons, and then open the Blue Door to your right, and then go through it. In here, kill all the Imps and then go through the exit door to your left. In here, step on the exit teleporter. ----------------- 19: House of Pain ----------------- Once you start the level, get the Rocket Launcher, Armor, and Medikit, and then kill the Demon in front of you. Now step into the teleporter he was in front of. In here, turn right and you will see an opening across from you, so go through it (watch out for the Imps and Demons). In here, follow the right hand wall until you get to a large room of Lost Souls with the Blue Key in it. Kill all the Lost Souls and get the Blue Key at the other end of this room. Once you grab it, turn back around and leave this room. Back in the wide open, turn right and you will see another opening to your right, so go through it. In here, open the Blue Door at the other end of the room, and then go through it. In here, open the door at the other end of the room and go through it, killing any Demons or Cacodemons you see. In here, open the door to your left and go through it, killing any Demons. In here, use your BFG to clean sweep this room full of Zombiemen, Shotgun Guys, and Lost Souls. Once they're all dead, open the door at the other end of this room, and go through it. In here, kill the Imps and Demons and press Circle on the demon face symbol to open it like a door. In here, get the Soulsphere and the Red Key in the lava pit, and then leave this room. Back in this small room, leave it. Back in this big room, turn left and you will see a door, so open it and go through it. In here, fall in the small pit across from you to get the BFG. Now hit the switch to get back to the floor above you, and then leave this room. Back out here, open the door at the other end of the room, and go through it. In here, press Circle on the wall to the right and it will open like a door, so go through it. In here, get the Medikits, the Box of Rockets, the Energy Cell Pack, and then go back through the door. Back out here, open the door to your right and go through it to leave this room. Back in here, open the door to your right and go through it. Back in here, open the door at the other end of the room and go through it. In here, open the Red Door to your left and go through it. In here, head left and you will get to a door. Walk up to it and a wall will open to your right, letting out Demons. Kill them all. Now, to open the other door, see that tile next to the wall that opened? Facing the tile with the opened wall to your left, step in it and step out to the RIGHT. This should open both doors, if not, play around with the tile. Once you get to two doors opened, go through them. In here, follow this hallway to an opening, killing any Imps in your way. Once you get to the opening, go through it. In here, turn right and kill all the Imps in front of you. Now go straight into the large room across from you. In here, you will see a platform above you and an opening to your right. Go through that opening to get onto the platform. On here, kill the Barons of Hell and grab the Yellow Key, and then drop down to the floor below you. Before opening the Yellow Door, there is a new opening to your right. Kill the Cacodemons and Imps and go in it. Collect all the health and ammo. Also grab the Invincibility Sphere (I don't know why they would put one in at the end of the level), and leave. Back in here, open the Yellow Door at the other end of the room and go through it. In here, hit the exit switch. -------------------- 20: Unholy Cathedral -------------------- Once you start the level, open either door in front of you, and then go through either one. In here, turn left and follow this hallway to a wall. On the wall should be a star, which is a door, so open it and go through it. In here, step on the teleporter in front of you, and you'll be teleported to the middle of the "courtyard" you are in. In here, a door next to you will open, revealing a Baron of Hell. Kill it and get the Box of Shells and Invincibility Sphere in the secret room. Now, go back to the center of the courtyard. In each corner of this room there are 4-pad teleporter sets. One will get you out of here and the other 3 won't. The one that will get you out of here is the teleporter set in the northwest corner of this room. Use the Automap if you can't find it, and then step in it. In here, kill all the Demons in front of you. Once they're all dead, grab the Medikits if you need to, and you'll also note two doors at the other end of this room. One is to the right and one is on the left. Open the door to the right and go through it. In here, turn right and follow this hallway until you see a silver wall to the right. Next to the silver wall is a pillar with an opening through it. Walk through the pillar (the direction facing the door, not through your back facing the door) and the wall will lower, revealing an opening so go through it. In here, there is a switch in each corner of this room. Hit the switch in the top right corner and then go through the opening to the left. A platform with the Blue Key will now lower, so grab the Blue Key, turn around, head right, and leave this room. Back in here, kill the Baron of Hell to your right. With your back against the opening you just came out of, turn right and follow this hall and you will stop at a wall. It should have a star symbol on it, which is a door. Open it. There should be a 4-pad set of teleporters. Step on it and it should bring you to the room where all the Demons used to be. Back in here, open the door to the left instead of the right this time. In here, kill all the Imps and follow this hallway until you see a Blue Door to your left. Once you see it, open it and go through it. In here, open the exit door to your left and go through it. In here, step on the exit teleporter. ---------------- 21: Mount Erebus ---------------- This level depends on what skill level you're on. If you're playing on "I'm Too Young to Die" or "Hey, Not Too Rough" use this Walkthrough: When you start the level, go all the way right until you get to a lava pit. When you get to a lava pit, cross it to a normal floor. When you get to the normal floor, go all the way left until you get to a Blue Key. When you get to the Blue Key, pick it up. Now, turn left, and go all the way straight until you get to a lava pit. When you get to the lava pit, get in it. Now, follow the right hand wall to a Blue Door. When you get to a Blue Door, open it, and go through. In here, open the exit door to your left, and go through. In here, step on the exit teleporter. If you are playing on "Hurt Me Plenty" or "Nightmare", use this Walkthrough: When you start the level, go all the way right until you get to a lava pit. When you get to a lava pit, cross it to a normal floor. When you get to the normal floor, go all the way left until you get to a door. When you get to a door, open it, and go through. In here, kill all the Zombiemen, Shotgun Guys, and Imps. Now, press the B Button on the walls to your left until you find a hidden door. When you find the hidden door, go through. In here, step on the teleporter in front of you. When you teleport, follow the left hand wall to a switch. When you get to a switch, hit it, and it will open like a door, so go through. In here, hit the switch in front of you. Now turn around, and get the Yellow Key to your right. Then leave this room the way you came from. Back in here, open the Yellow Door in the north part of this room, and go through. In here, take the teleporter in front of you. When you teleport, follow the left hand wall to a wall that lowers, revealing a Blue Key. Pick up the Blue Key. Now turn around, and follow the left hand wall to a switch. When you get to a switch, hit it. Now, keep following the wall to an opening. When you get to an opening, go through, and drop down to the floor below you. Down here, turn around, and follow the right hand wall to a Blue Door. When you get to a Blue Door, open it, and go through. In here, open the exit door to your left, and go through. In here, step on the exit teleporter. --------- 22: Limbo --------- When you start the level, go through the opening in front of you. In here (call this the big "O" room), go through the opening in the west part of this room. In here, follow the left hand wall to a Blue Key. When you get to a Blue Key, pick it up. Now, turn around, and leave this room the way you came from. Back out here, go through the opening at the other end of this room. In here, open the Blue Door to your left, and go through. In here, drop down to the pit below you. Down here, head up the stairs to your right. At the top, drop down in the small gap at the other end of this room. Down here, kill the Cacodemon in front of you, and grab a Radiation Suit. Now, turn left (from the opening you came from), and go through the opening in front of you. In here, go through the opening in front of you. In here, go through the opening in front of you. In here, follow the left hand wall to the Red Key. When you get to a Red Key, pick it up. Now, hit the switch in this room, and it will open like a door, so go through. In here, hit the switch in front of you. Now turn around, and follow the left hand wall to a teleporter. When you get to a teleporter, step on it. You'll be teleported back to the Blue Key room. Back in here, leave this room and get back to the big "O" room. Back in here, go through the opening to your left. In here, you'll notice 2 pillars in this room, both have openings. Go through the opening on the pillar to your left, and go through. In here, take the teleporter. When you teleport, hit the switch next to you, then turn around and take the teleporter. Back in here, get to the other pillar, go through the opening, and take the teleporter. When you teleport, get the Yellow Key in front of you. Now, turn back around, and take the teleporter. Back in here, leave this room. In here, go through the opening in the west part of the room. In here, get to the wall in front of you, and turn left. Now follow the right hand wall to a lava pit. When you get to a lava pit, step in it. On here, go through the opening on the pillar, and take the teleporter. When you teleport, hit the switch in this room. Now turn back around, and take the teleporter. Back in here, get back to the Big "O" room. Back in here, go through the opening on the pillar in the middle of this room. In here, take the teleporter. When you teleport, cross the pathway in front of you to the Yellow Door. When you get to a Yellow Door, open it, and go through. In here, hit the switch. Now turn around, and go back through the teleporter. Back in here, go through the opening in the west part of the room. In here, follow the right hand wall to a lava pit. When you get to a lava pit, step on it. On here, go through the opening in the pillar, and take the teleporter. When you teleport, cross the pathway in front of you to get to the exit door. When you get to the exit door, open it, and go through. In here, step on the exit teleporter. ------- 23: Dis ------- Congratulations, you've made it to the final level of Episode 3, and this game! Of course, you can easily avoid all the enemies here. When you start the level, turn right, open the door in front of you, and go through. In here, get to the wall at the other end of this room. When you get to the wall, press the B Button to open it like a door, so go through. In here, hit the switch next to you to open the door in here, revealing a Blue Key. Now pick it up, and turn around. Now open the Blue Door in this room, and pick up the Red Key in front of you. Now, turn around, and open the Red Door in this room. Get the Yellow Key in front of you, then turn around, and open the Yellow Door in this room. In here, step on the exit teleporter, and you've beaten this game! Woo-Hoo! I'm done with this Walkthrough! ^_^ ============== 7. GBA Changes ============== Here are some changes made from when Doom was ported on the GameBoy Advance: 1. Some levels were missing. I will also list levels that were changed around a bit. Here they are: ------------------------------------------------------------------------------- Command Center: This is like the Command Center in the PC version, but part of the level was taken out and you cannot access the level's exit leading to the secret level. Spawning Vats: Yes, this level is included in this game, but it is not like the PC version. It's very different. Tower of Babel: Another level that was included, but it is very different from the PC version. Hell Keep: This was included too, but it is completely different and does not match the Hell Keep from the PC version in anywhere. Slough of Despair: This level is completely missing from the game. Fortress of Mystery: This level is gone... but this is the level "Dis" in the game now. The same exact level under a different level, and this is the last level in the game too. Mt. Erebus: This is like the Mt. Erebus in the PC version, but part of the level was taken out, so you cannot get to the exit leading to the secret level. Warrens: Remember Episode 3's secret level? It's gone now. Dis: This level is still here, the PC version is gone and now they replaced it with the level from Fortress of Mystery. Containment Area: The same old PC version is still here, except parts of the level were cut off, changing the way to get to plenty of things. ------------------------------------------------------------------------------- 2. A few enemies were taken out of the game: The Spectre (the invisible Demon), the Cyberdemon (my favorite enemy), and the Spider Mastermind. These could've been reasons why Tower of Babel and Dis were completely changed. A lot of people were also saying that none of these enemies were in the game because they just used the Atari Jaguar Doom version for this which is the exact same thing to get this on the GameBoy Advance faster. Sad really. 3. A few items were taken out of the game. The Invisibility Sphere and the Light Amplification Goggles. These were pretty decent items, and I don't know why they were taken out of the game. Also, Health and Armor Bonuses now give out 2% instead of 1%. 4. When enemies die, their corpses disappear. This was to keep the game moving at a fast speed. 5. The enemy's blood is now green instead of red. This was to make the game less violent, bring the rating down from an "M" to a "T", in an attempt to sell more copies. #4 has to do with this too. This game is also pretty rare these days, so pick it up if you got the chance. 6. There are also no crushing ceilings in this game if you really notice. Levels in this game like Containment Area had crushing ceilings in the PC version, but since it was edited they are no longer in the level, as well as the entire game. 7. There is no Ultra Violence skill level in this game. Instead, Ultra Violence was named Nightmare in this game. But this nightmare mode is really easy, where you can cheat, enemies don't respawn, etc. ======== 8. Codes ======== Here are some codes in the game for you to use if you want to cheat and have fun. To use these codes, you must pause the game, hold L and R, and then enter them. Become Invincible: This will make you invincible from everything, including enemies, slime pits, and so on. To enter this cheat, hold L and R and press AABAAAAA and you will become invincible. Invincibility Off: This is the cheat to turn your invulnerability off. First, pause the game, hold L and R and press AABABBBB. All Weapons: Pause the game, hold L and R, and press ABBAAAAA. This will give you all weapons and 500 of each ammo (even though the maximum isn't that high for most weapons). Computer Area Map: Pause the game, hold L and R, and press BAAAAAAA (or just keep tapping A until you hear a sound). This will give you a full map for the level you are on, but it will not give you any object indicators. Berserk: Pause the game, hold L and R, and press BABAAAAA to get yourself a Berserk. This will last until the rest of the level or if you die. Temporary Invincibility: Pause the game, hold L and R, and press BBBAAAAA. This will give you invincibility, except this will be on a time limit. Radiation Suit: Pause the game, hold L and R, and press BBAAAAAA. This will give you a Radiation Suit which is on a time limit. Warp to next level: Pause the game, hold L and R, and press ABAABBBA. This will take you to the next level in the game, and it will obviously not work if you are on the last level. Warp 10 levels ahead: Pause the game, hold L and R, and press ABAABBAA. This will take you ahead 10 levels. Of course, this won't work after Map 14: Halls of the Damned as there are only 24 maps in this game. ============= 9. Enemy List ============= This is a list of enemies in each map. This shows how many enemies are in each map and how many of each enemy there is, thanks to Eric Liikala, a person who emailed me with the list. This is also for the Nightmare skill level. Anyway, here it is. Episode 1: KNEE DEEP IN THE DEAD |-----------------------------------| | ENEMY NAME | |---------------------|----|----|----|----|----|----|-----| | LEVEL NAME | ZM | SG | I | D | LS | C | BOH | |---------------------|----|----|----|----|----|----|-----| | Hangar | 9 | 16 | 4 | 0 | 0 | 0 | 0 | |---------------------|----|----|----|----|----|----|-----| | Nuclear Plant | 53 | 8 | 18 | 0 | 0 | 0 | 0 | |---------------------|----|----|----|----|----|----|-----| | Toxin Refinery | 28 | 41 | 47 | 9 | 0 | 0 | 0 | |---------------------|----|----|----|----|----|----|-----| | Command Center | 22 | 18 | 36 | 11 | 0 | 0 | 0 | |---------------------|----|----|----|----|----|----|-----| | Phobos Lab | 28 | 44 | 31 | 26 | 0 | 0 | 0 | |---------------------|----|----|----|----|----|----|-----| | Central Processing | 22 | 43 | 57 | 40 | 0 | 0 | 0 | |---------------------|----|----|----|----|----|----|-----| | Computer Station | 47 | 54 | 39 | 8 | 0 | 0 | 0 | |---------------------|----|----|----|----|----|----|-----| | Phobos Anomaly | 17 | 2 | 0 | 12 | 0 | 0 | 2 | |---------------------|----|----|----|----|----|----|-----| | Military Base | 5 | 29 | 40 | 29 | 0 | 0 | 0 | |---------------------|----|----|----|----|----|----|-----| Episode 2: THE SHORES OF HELL |-----------------------------------| | ENEMY NAME | |---------------------|----|----|----|----|----|----|-----| | LEVEL NAME | ZM | SG | I | D | LS | C | BOH | |---------------------|----|----|----|----|----|----|-----| | Deimos Anomaly | 15 | 10 | 14 | 11 | 0 | 3 | 0 | |---------------------|----|----|----|----|----|----|-----| | Containment Area | 0 | 0 | 47 | 14 | 11 | 0 | 0 | |---------------------|----|----|----|----|----|----|-----| | Refinery | 18 | 1 | 27 | 17 | 14 | 6 | 1 | |---------------------|----|----|----|----|----|----|-----| | Deimos Lab | 2 | 6 | 27 | 20 | 10 | 11 | 4 | |---------------------|----|----|----|----|----|----|-----| | Command Center | 14 | 15 | 29 | 26 | 14 | 4 | 3 | |---------------------|----|----|----|----|----|----|-----| | Halls Of The Damned | 11 | 5 | 39 | 28 | 18 | 4 | 3 | |---------------------|----|----|----|----|----|----|-----| | Spawning Vats | 0 | 1 | 28 | 16 | 0 | 2 | 1 | |---------------------|----|----|----|----|----|----|-----| | Tower Of Babel | 0 | 0 | 16 | 12 | 0 | 2 | 2 | |---------------------|----|----|----|----|----|----|-----| Episode 3: INFERNO |-----------------------------------| | ENEMY NAME | |---------------------|----|----|----|----|----|----|-----| | LEVEL NAME | ZM | SG | I | D | LS | C | BOH | |---------------------|----|----|----|----|----|----|-----| | Hell Keep | 8 | 0 | 48 | 9 | 0 | 5 | 0 | |---------------------|----|----|----|----|----|----|-----| | Pandemonium | 0 | 3 | 31 | 13 | 13 | 1 | 2 | |---------------------|----|----|----|----|----|----|-----| | House Of Pain | 12 | 9 | 32 | 44 | 14 | 12 | 4 | |---------------------|----|----|----|----|----|----|-----| | Unholy Cathedral | 0 | 0 | 26 | 34 | 13 | 6 | 5 | |---------------------|----|----|----|----|----|----|-----| | Mount Erebus | 7 | 18 | 36 | 10 | 12 | 7 | 1 | |---------------------|----|----|----|----|----|----|-----| | Limbo | 2 | 9 | 0 | 17 | 9 | 9 | 1 | |---------------------|----|----|----|----|----|----|-----| | Dis | 0 | 0 | 0 | 0 | 0 | 10 | 4 | |---------------------|----|----|----|----|----|----|-----| |--------------------| | KEY: | | ZM: Zombieman | | SG: Shotgun Guy | | I: Imp | | D: Demon | | LS: Lost Soul | | C: Cacodemon | | BOH: Baron of Hell | |--------------------| ================== 10. Update History ================== Version .20, March 29, 2004: Started FAQ, got the first 5 levels done in the Walkthrough. Version .41, March 30, 2004: Finished the rest of Episode 1 in my Walkthrough, and started Episode 2. Got the first level done in Episode 2. Version .58, April 1, 2004: Finished 10, 11, 12, and 13 in my Walkthrough. Version .66, April 2, 2004: Finished 14 and 15 in my Walkthrough. Version .91, April 5, 2004: Finished Episode 2, 17, 18, 19, 20, and 22 in my Walkthrough. Now, did you remember to set your clock ahead an hour yesterday? ;) Version 1.00, April 6, 2004: Finished the rest of Episode 3 in my Walkthrough, and it's now done. Yay! Version 1.30, October 13, 2004: Added a GBA Changes section in this FAQ. Version 1.35, March 28, 2005: Added more changes in the GBA changes section, also fixed up my ammo section a bit. Version 1.55, May 22, 2005: Added a Codes section into this FAQ. Version 2.50, September 16, 2005: Did a HUGE overhaul to this walkthrough. I replaced them with the walkthroughs from my PSX Doom and edited them (so they could fit the GBA version), because I didn't like my walkthrough I had for this game. I also changed my layout in the walkthrough, from ****** to ----- Version 3.00, November 11, 2005: Have another big addition to this guide. I added an enemy list at the end of this FAQ, which shows how many enemies there are in each level and how many of each enemy. This is all thanks to Eric Liikala, a user who emailed me with this list. I also added him to the credits section as well. February 4, 2006: Minor edits and layout changes in creation of new ClassicDOOM edition. This document now available at: http://classicdoom.com/hosted/brastow/ =========== 11. Credits =========== Me = I wrote the guide. You = You read the guide, and liked it (hopefully). CJayC = The administrator of the best site in the world (GameFAQs) posted this FAQ. Nintendo = They made the GameBoy Advance/SP. Id Software = They created Doom in the first place. Activision = They ported Doom to the GameBoy Advance. My mom = She got me my GameBoy AdvanceSP for my birthday. Eric Liikala = A user who emailed me with an enemy list, showing how many enemies are in each level, found in section 9. Thanks a lot man.